And each city exists in a "region" with other cities that are led either by you or by other players online.īut if these new ideas appeal to you, jump right in. Instead of building a city that expands outward, you'll be crafting cities within strictly limited space-building taller and denser, instead of wider, once you've filled up the territory. Even with servers that work and expanded options, the game is still a fundamental departure from previous titles in the series. But half a year later, it’s a great time for new players to jump into the game-now that the technical kinks are worked out and the new Cities of Tomorrow expansion, the latest installment of the famed city-building franchise, is finally ready for primetime. It helps with traffic without taking up any additional real estate, making high-population cities much more manageable.Like a lot of people, I held off on the new SimCity when I heard about the server problems it had at launch. The MagLev is probably the best new traffic tool - the drones are only effective in very large numbers, and putting the necessary factories in takes up quite a bit of space - because you can place the tracks above roads and some buildings. The Academy is especially necessary to manage traffic, since it unlocks the MagLev train. It makes sense for some interconnectedness, but I really couldn’t do much at all with OmegaCo without the Academy’s counteracting technologies. It’s really cool, but the three almost feel too dependent on each other - unlike the old specializations, you can’t do much at all without the others in your city or region.
The Academy unlocks pollution-reduction levels and sky bridges to connect MegaTowers to one another. Combined with the “safety” MegaTower level, which deploys emergency drones as needed, they’re more effective and less wasteful, which helps both your traffic and ground pollution. Drones, which hover above traffic and can replace Sims’ cars and emergency vehicles, can be manufactured at OmegaCo factories. MegaTowers make good use of the technology enabled by the Academy and OmegaCo. Staying inside forever is the way of the future! That way, the Sims living there never have to leave (insert evil mayoral laughter here) and therefore won’t clog up already congested roads.
Plus, if you plan them right, they can even be completely self-sustaining. They don’t make cities physically larger (the small lot size remains woefully unaddressed), but they do let you build up instead of out and can hold large populations, leaving you more space for other things. They’re enormous skyscrapers that you build one level at a time, and because levels can be dedicated to anything from apartments to offices to parks to new technologies, you can customize them to fit your cities’ needs. My cities didn’t start to feel new until I incorporated the third but by far most interesting specialization, MegaTowers. (Side note: the Academy requires high-wealth workers instead of educated ones, which I found to be a bit weird.) The Academy, on the other hand, works similarly to the university in that it converts nearby industry to high tech, and the Academy city I built looked a lot like a typical “green” education-focused city. OmegaCo uses oil and ore to manufacture the addictive mystery substance Omega, so the city I built around it was basically a hybrid mining-drilling city except with more neon lights. It’s all a bit dystopian, but then again, you’re an omnipotent CEO of a mayor with tyrannical eminent domain powers and control over pretty much everything (except traffic flow), so who are we to talk? The thing about OmegaCo and the Academy, however, is that although they are supposed to be futuristic, they don’t feel all that different from existing specializations. The Academy and OmegaCo serve to counteract each other, and it works really well - OmegaCo is an Orwellian, gratuitously polluting mega-corporation that slowly buys out your entire city, while the Academy is a green center for future technologies that help alleviate the problems of depleting resources and pollution. Cities of Tomorrow’s main additions are three futuristic city specializations: the Academy, OmegaCo, and MegaTowers.