In Asylum you played the game as the Dark Knight himself - and when I say that I am actually making a distinction between Batman as he has been portrayed by countless actors in a variety of TV shows and movies, and the character that matured and was made famous all over again in the graphic novels of the past two decades that have basically served to redefine him, transforming him from the easily liked and self-effacing "Caped Crusader" into the brooding and mysterious Dark Knight. When I wrote the guide for Batman: Arkham Asylum I pointed out in it that it was probably the best video game implementation of the character of Batman in the history of gaming - and I honestly believed that when I wrote it and I still believe it today! There have been plenty of attempts at creating the experience of being the Batman in video games but none have come as close as the blokes over at Rocksteady Studios have come in these two games. They manage to once again create the experience of being the Caped Crusader without falling prey to the pitfalls that invariably lay in wait when you are creating a video game representation of the super hero experience. We all know that whenever a studio creates a smash hit game that is naturally going to be part of a series, the following sequel is almost always twice as hard to pull-off because they not only need to make a good game, but it also must compare and contrast well to the previous game to which it is a sequel - and make no mistake about it, Arkham City is every bit the sequel that we were hoping that it would be. This will very quickly become automatic and second-nature to you as you gain experience and you develop muscle memory for the attacks and defensive moves.Īs I was saying, I am very pleased to be writing this guide - and those feelings of pleasure are, I suspect, mostly a sensible measure of the pleasure that I feel for the familiarity of the character that I got to know so well before so that taking up the Dark Knight's costume and gadgets is rather like coming home in a way but more significantly it provides me with a level of insight that I might otherwise not have had.Ī Helicopter Tour of the Central Districts of Arkham City In B:AA listening for the beginning of an attack prior to countering was far more effective than simply watching for the visual signs, but in B:AC it is, as I noted, just the opposite, so for most of the melee battles you will want to use the sight-based signs for countering - the exception to this is the boss battles and when you are facing enemies who perform a rushing attack. If you did play Arkham Asylum prior to playing Arkham City, much of the game play elements will be familiar to you, and in particular the controls and combat system, though there are some differences as well, most notably the shift from a sound-based defensive posture to a sight-based one. The thing is that, in addition to the huge game world, the extra content, side-missions, the collectable items in the game are naturally also increased in number and complexity, which is again a good reason why you will need this guide and, naturally, why I am taking care to cover the areas that need to be covered and in detail.
Words fail me in expressing how pleased that I am to be writing this Guide! Words also fail me in finding a way to communicate how seriously necessary this guide will be for most gamers playing this game - especially if it is their first exposure to the series.īatman: Arkham City is an incredibly huge and complex game with a game world that feels like it is about 50 times the size of the game world in Arkham Asylum, but realistically it is probably only around five-times the size of the first game. Or perhaps Bat-Greetings and Bat-Salutations! Hmm, no, it seemed like a good idea but it ended up sounding cheesy no matter what word I emphasize! But I still want to wish you a Bat-welcome to the Unofficial SuperCheats guide for the video game Batman: Arkham City.
Unofficial Batman: Arkham City Guide by CM Boots-Faubert for